

Many of the franchise's games feature a branching storyline where taking on certain missions can block off others, with consequences of a player's decision in mission being relayed to them at the end of a mission.

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Different parts can provide gameplay advantages in certain terrains or against certain enemies, which forces the player to put thought into how to approach the construction of their mech. The game's mechs, called Armored Cores, are highly customizable with hundreds of parts and weapons that can be purchased from an in-game shop or by fulfilling certain requirements. If the player loses a mission, those same deductions occur from the player's direct balance. Upon completion of a mission, the operating costs of the mech, such as repairs and ammunition, are deducted from the total earnings of the player. Missions can involve multiple objectives and pit the player against computer controlled opponents, some of which pilot mechs as well. Within the core games of the franchise, the gameplay is generally focused on the player taking the role of a mech-piloting mercenary, taking on missions for various clients and gaining currency from completing them. Gameplay Īrmored Core 's missions can involve multiple objectives and pit the player against computer controlled opponents. 2013's Armored Core: Verdict Day details the outbreak of another war 100 years later following an apocalyptic event.

A single corporation has dominance over a contaminated Earth and is being opposed by a resistance faction that seeks to overthrow them.
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The final story arc of the series was introduced with 2012's Armored Core V. Depending on the player's choices, humanity either barely survives the fallout of For Answer's conflict or is completely eradicated. A war waged over the course of the game pollutes the environment, leading to the creation of floating cities in 2008's Armored Core: For Answer. Here, corporations have seized control of Earth governments and are waging war across the surface for dominance. Ģ006's Armored Core 4 rebooted the series yet again. The final two games of this continuity, 2004's Armored Core: Nexus and 2005's Armored Core: Last Raven involve the end of the existing power dynamic of corporations and Ravens fighting over the surface. By the end of 2003's Silent Line: Armored Core, humanity has fully returned to the surface of Earth. Following centuries of rule by an artificial intelligence called The Controller, its decay leads to the destruction of much of humanity's underground network, causing them to look toward the surface for safety. Following a global nuclear war, humanity has retreated underground. The series was rebooted with 2002's Armored Core 3, beginning a new story arc that concluded with Armored Core: Last Raven in 2005. Through 2000's Armored Core 2 and its expansion, Another Age, the fledgling Earth government struggles to maintain power as opportunistic corporations exploit the power gap and rebel groups resist against the hegemony of government and business interests. Following the events of 1999's Armored Core: Master of Arena, humanity rebuilds and colonizes Mars. Corporations begin fighting for dominance, leading to the increasing reliance on Armored Core pilots called Ravens. In the original continuity established by 1997's Armored Core through 2001's Armored Core 2: Another Age, Earth experienced a cataclysm known as the "Great Destruction" and humanity has been forced underground. The series has been released on the PlayStation, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation Vita, Xbox 360, and Mobile Phone. The first game in the series, Armored Core, was released in 1997, while the most recent, Armored Core VI: Fires of Rubicon, will be released in 2023. Several story continuities exist, spread across 13 main games, seven spin-offs, and three remastered re-releases. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. Armored Core is a third-person shooter mecha video game series developed by FromSoftware.
